Butcherblock Mountains
- Kandin Firepot (-1)
Your character's faction standing with any NPC in-game is influenced by several factors beyond their base faction value that you control by killing mobs or completing quests. If you are logged in while viewing this page, you'll see this value listed for each of your characters as the "Base Value" shown in the second column of the "My Characters Faction Levels" table.
To begin, an NPC's relationship with a player is based on their primary faction. Every faction has a base modifier that increases or decreases from zero (Indifferent) how they consider you by default.
You can find this value in the Faction Info Table to the left. For example, Truespirit has a base modifier of 0.
Next, each character's race, class, and deity will have a positive or negative affect on their initial standing with that NPC.
For example, many factions have a negative racial modifier against Iksar. They might also dislike Necromancers. Further, they dislike anyone worshipping Cazic Thule.
If you are logged in while viewing this page, the Modifiers value shown for each of your characters includes race, class, deity, and that faction's base modifier all added together into one value.
Once all of these things are taken into account, faction can also be affected by magic items worn and spells cast on either the NPC or the player.
Thus,
ID | Base Modifier | See Illusion | Min Cap | Max Cap |
---|---|---|---|---|
404 | 0 | yes | 0 | 2000 |
1100 to 2000 | Ally | |
750 to 1099 | Warmly | |
500 to 749 | Kindly | |
100 to 499 | Amiably | |
0 to 99 | Indifferently | |
-100 to -1 | Apprehensively | |
-500 to -101 | Dubiously | |
-750 to -501 | Threateningly | |
-751 to -2000 | Ready to attack |