South Qeynos

  • Level of Monsters:
  • None
  • Types of Monsters:
  • None
  • Name in /who:
  • qeynos
  • Succor/Evacuate:
  • Y: 10.0, X: 0.0 Z: 5.0
  • ZEM:
  • 1.00
Quick Facts
Expansion: Original.gif
Cast Outdoor
Cast Dungeon Only
Levitate
All can Bind

Qeynos is one of the largest cities in all of Norrath, and one of the two large coastal cities run by the Humans. It is also a starting city choice for Humans and Half Elves. The docks of the city, located in South Qeynos, provide trade from Qeynos to Erudin home of the Erudites, as well as to other areas along the coast. The Guards of Qeynos command posts throughout the surrounding terrain, providing protection to travellers as far away as the Plains of Karana. All professions which accept humans have guild halls present or nearby. There is a seamy underbelly to this city, like other port cities, and rumors of corruption and smuggling as well as unsavory street dwellers are a part of everyday life here. There are many (some say too many) drinking establishments within the high walls of the city. Qeynos is divided into three zones: North Qeynos, South Qeynos, and The Qeynos Aqueduct System.

South Qeynos is where the city's harbor is located and is the heart of Qeynos. Most of the towns commerce, guildhalls, tradeskill locations, and backalley deals are here. The bank is also located in the back of South Qeynos near the magic user guildhalls. The docks are capable of taking travellers to both Erudin and the islands in Erud's Crossing. The guildhalls within this portion of the city are The Windspirit's Song (Bard), the Enchanter, Magician, and Wizard Guilds, The Grounds of Fate (Warrior and PvP Area), and The Temple of Thunder (Cleric and Paladin). South Qeynos also holds three different and well hidden entrances into the Qeynos Catacombs.

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South Qeynos
  • 1. Tin Soldier - forge, metal armor
  • 2. The Wind Spirit's Song - Bard Guild Hall
  • 3. Fharn's Leather & Thread - leather armor and sewing
  • 4. Bag n Barrel - Merchants selling Bags, Pottery Wheel and Kiln out back
  • 5. Nesiff's Wooden Weapons - Blunt Weapons, Bows, Fletching Supplies
  • 6. Lion's Mane Inn - Merchants selling Alcohol, Brew Barrel
  • 7. Tax Hall
  • 8. Qeynos Hold - Bank
  • 9. Underwater tunnel to The Qeynos Aqueduct System.
  • 10. The Herb Jar - Spells, Potions, Books, Crystals, and Magician Equipment
  • 11. Wizard, Enchanter, and Magician Guild Hall
  • 12. Tent Merchants selling armor, loom nearby
  • 13. Fireprides - Merchants selling armor and shields, Forge outside
  • 14. Tent Merchant selling armor and shields
  • 15. Boat Dock
  • 16. Mermaid's Lure - Fishing Supplies
  • 17. Tent Merchants selling armor, sewing kits
  • 18. Warrior Training Hall
  • 19. Underwater tunnel to The Qeynos Aqueduct System
  • 20. Port Authority
  • 21. Merchant selling Instrument Parts, Spells, Compass, and Fish
  • 22. Voleen's Fine Baked Goods - food, brewing and baking supplies, oven inside
  • 23. Fish's Ale - Merchants selling Alcohol, Brew Barrel inside
  • 24. Temple of Thunder - Paladin and Cleric Trainers guild hall
Map_qeynos.jpg
Dangers

There are few dangers for most adventurers in the southern quarter, otherwise known as "New Qeynos." Adventurers who have earned the disdain of the southern guardsmen are advised to avoid the patrol routes along the main roads, lest they find their fate at the end of a Qeynos blade.

Benefits

Many young adventurers learn to master the basic fundamentals of their professions in Qeynos. The guilds of the southern quarter can proudly claim numerous heroes and scholars of worldly renown among their countless graduates.

History, Lore, Background

Background

The free city of Qeynos controls most of the plains to the west of the Serpent's Spine. The city is ruled by the firm yet just hand of Antonius Bayle IV. Qeynos represents the pinnacle of human achievement and is a haven from the fierce wilderness of Norrath. Bayle is a well-liked and respected leader, but the seeds of corruption are being sown by the Circle of the Unseen Hand and their allies in the city guard.

Qeynos is set atop small cliffs that run along the coastline to the west. Due to their composition of eroding sandstone and rock, climbing them is virtually impossible. The cliffs act as a natural barrier, making Qeynos impenetrable to attacks from the west or from the ocean. At a low point in the cliffs, the people of Qeynos have built a great pier, protected in a harbor naturally formed from the stone and a bend in the coastline.

The ocean here is a deep, dark blue. The waters are usually fairly calm, although waves crash roughly against the cliff base. Many ships come and go daily from Qeynos' harbor. These include naval, fishing, trading, and transport vessels from Erudin. Adventurers and tradesmen will often be seen at the docks, awaiting one of the two vessels that travel between the two coastal cities through the oceanic pass known as Erud's Crossing.

Southern Qeynos is also home to several halls of training for young pupils of all pursuits. Among them is the Hall of Steel. This is a large, light gray stone building, decorated with banners of the guild's symbols and colors. The Hall of Steel is located next to the Grounds of Fate, the free arena of the city. Ebon Strongbear, the guildmaster for the Steel Warriors of Qeynos and Earron Huntlan are now known as local heroes. They and a few others led the city's militia to victory against the Sabertooths, a small gnoll tribe that lives in the nearby den of Blackburrow.

The Wind Spirit's Song is the bard's guild of Qeynos. The guild is a plain, two room wooden building, with a small sign out front proclaiming "Belious' Fine Lyres." The front room here has a small practice stage with a few wooden crates and chairs seated around it. Along the back wall there is an old wooden display case which holds some of Belious' finely crafted instruments. Beyond a door on the side wall, is a smaller room, which is Belious' workshop and bedroom. Belious used to work as one of the King's private entertainers, but now he confers his time-earned wisdom and skills on to others, confining his performances to shows at the local tavern. His financial resources are meager, but he is quite content with his lot.

The arcane masters reside in the beautiful and colorful Hall of Sorcery, while the secret society, Circle of Unseen Hands, is hidden in a passageway rumored to run from the Crow's Pub and Casino.

Items - Found 46 items that drop in South Qeynos:
NPCs - Found 172 NPC's that spawn in South Qeynos:
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
Sea King Ship Warrior Neuter 50 10,000 35 35 35 25 25 -1 All
Golden Maiden Ship Warrior Neuter 50 10,000 35 35 35 25 25 -1 All
a sewer rat Giant Rat Warrior Neuter 1 - 3 20 25 25 25 15 15 -1 All
Zamel Human Warrior Male 10 440 25 25 25 15 15 -1 All
Yakem Oreslinger Human Shopkeeper Male 10 200 25 25 25 15 15 4 All Remaining
Xantomo Salmor Human Warrior Male 50 25,000 35 35 35 25 25 3 All Remaining
Wylin Dodmil Human Warrior Male 35 1,675 35 35 35 25 25 -1 All
Wrin Liltin Qeynos Citizen Shopkeeper Male 45 5,875 35 35 35 25 25 -1 All
Wolten Grafe Human Paladin GM Male 61 2,000,000 440 440 440 440 440 -1 All
Vicus Nonad Human Rogue Male 26 665 35 35 35 25 25 -1 All
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
Showing 1 to 10 of 172 entries
Spawn Points - Found 163 spawn points in South Qeynos:
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
(120.0, -119.0, 3.7) Behroe Dlexon (100%)
0:10:00 (0) -1 All
(260.0, 775.0, -22.0) Golden Maiden (100%)
0:20:00 (0) -1 All
(260.0, 775.0, -22.0) Sea King (100%)
0:20:00 (0) -1 All
(-318.0, -313.0, 4.0) a sewer rat (100%)
0:02:40 (0:00:16) -1 All
(77.0, -19.0, 6.0) Guard Urius (100%)
0:10:00 (0:01:00) -1 All
(553.0, -52.0, 4.0) Guard Tyrak (100%)
0:10:00 (0:01:00) -1 All
(-251.0, -32.0, 6.0) Guard Quedal (100%)
0:10:00 (0:01:00) -1 All
(76.0, -18.0, 4.0) Guard Perin (100%)
0:10:00 (0:01:00) -1 All
(126.0, -653.0, 6.0) Guard Oleph (100%)
0:10:00 (0:01:00) -1 All
(74.0, -83.0, 3.8) Guard Mezzt (100%)
0:10:00 (0:01:00) -1 All
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
Showing 1 to 10 of 163 entries
Fishing - Found 0 fish-able items in South Qeynos:
NameSkill LevelChanceMin ExpansionMax Expansion
No data available in table
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 0 to 0 of 0 entries
Foraging - Found 7 forage able items in South Qeynos:
NameSkill LevelChanceMin ExpansionMax Expansion
item_926.png Fishing Grubs 0 18% -1 All
item_584.png Pod of Water 0 18% -1 All
item_583.png Roots 0 22% -1 All
item_925.png Rabbit Meat 0 6% -1 All
item_1011.png Vegetables 0 18% -1 All
item_1037.png Berries 0 12% -1 All
item_1037.png Fruit 0 6% -1 All
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 1 to 7 of 7 entries
Ground Spawns - Found 1 ground spawns in South Qeynos:
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
item_730.png Wooden Fishing Tackle (-144.7, 155.0, -36.9) Wooden Fishing Tackle -1 All
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
Showing 1 to 1 of 1 entry
Merchants - Found 66 merchants in South Qeynos (these are included in the NPCs list):
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
Byjan Timbokker Qeynos Citizen Shopkeeper Male (197.0, -172.0, 2.7) -1
Wrin Liltin Qeynos Citizen Shopkeeper Male (92.0, -208.0, 2.7) -1
Rabley Trumend Qeynos Citizen Shopkeeper Male (35.0, -549.0, 3.7) -1
Bisdlo Ravtahm Qeynos Citizen Shopkeeper Male (-257.0, -524.0, 3.7) -1
Ton Firepride Qeynos Citizen Shopkeeper Male (173.0, -326.0, 3.7) -1
Raheim Varshen Qeynos Citizen Shopkeeper Male (543.0, -262.0, 3.7) -1
Barthal Qeynos Citizen Shopkeeper Male (-38.0, -282.0, 3.7) -1
Rane Sedder Qeynos Citizen Shopkeeper Male (526.0, -32.0, 3.7) -1
Mar Sedder Qeynos Citizen Shopkeeper Male (536.0, -86.0, 3.7) -1
Karn Tassen Qeynos Citizen Shopkeeper Male (-164.0, -254.0, 3.7) -1
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
Showing 1 to 10 of 66 entries