1999 01 20 1

1/20/99 2:30am


Guilds: Guilds who have met the 10 member limit and whose charters have been approved will begin to be contacted for initial set up on 1/20/99. The following guilds have been approved: Vale Patrol, Underground Warlords, The Risen, The Crimson Rose, Tal-Kor, Mystical Order of the Brotherhood, Asu-Tru, The Covetous Crew, and Clan Delaf. This list will be updated as more guilds are approved. If your guild is not listed above, please DO NOT petition with questions. If your Guild is listed above, the leader of the guild should petition for a RedEye GM to assist you in setting up the guild. Guild Commands: /guildinvite - Invite a person to join the guild, if this person is to be an officer, include the argument (as in oscar) for the rank. Usable by Guild Leader and Officers, but only the Guild Leader can make officers. You would also use this function to promote a member to an officer. /guildremove - Remove a member from the guild. Only the Guild Leader may remove Officers /guilddelete - Disband your entire guild. Only the Guild Leader may use this command. /guildstatus - Will return information on whether the named person is a member, an Officer, or the Guild Leader. /guildleader - Transfer guild leadership to /guildsay - Sends a message to all guild members /guildwar - Initiates a guild war against the guild of Guild Leader which appears in the field. sets the duration in real days of the guild war. This defaults to one real day if left blank. The opposing Guild Leader must send the same command with the of the other Guild Leader to fully initiate the conflict. /guildpeace - Ends a guild war before the duration has expired. is the name of the opposing Guild Leader. Both sides must send this command to end the war prematurely.

Sounds: Those of you continuing to have problems with sound, should verify that the .pfs files are good. The total size of all 7 files should be approximately 17.5 megs. If they are not, or if they are and you continue to have trouble, we recommend that you obtain a fresh copy of the files from our anonymous ftp site at flint.sonyinteractive.com/pub/everquest. We can not vouch for files obtained from mirror sites.

Phase 3.5: In order to begin participation in Phase 3.5 you will need to download an entirely new set of EverQuest files. Please note, a 3.0 server will remain in operation until Phase 4.0. However, the 3.0 server will receive no further updates to its code. Character data will initially be mirrored on the 3.5 and 3.0 servers, but it will begin to diverge as you test on either server. In this patch you should have received patch35.exe. You may now do one of the following: a. Place the patch35.exe in a clean directory and run it from there. This will allow you to have both a 3.0 version and a 3.5 version from which to test. Version 3.5 and 3.0 ARE NOT COMPATIBLE. b. Delete all files except patch35.exe from your current EQ directory. Run patch35.exe. WARNING: You will not be able to test on the 3.0 server, and you will not be able to resume testing until you have downloaded all of the 3.5 files. Connections to the patch server are limited in both number and bandwidth, so it may take several days before you are able to access the files for Phase3.5. Your patience in this matter is appreciated. In addition, Phase 3.5 will be "patch-heavy" as we finalize files, so you should expect large patches on the 3.5 server. THE 3.5 DOWNLOAD WILL BE APPROXIMATELY 300 MEGS

1/20/99 2:30am
----------------
Guilds:
Guilds who have met the 10 member limit and whose charters have been approved will begin to be contacted for initial set up on 1/20/99. The following guilds have been approved: Vale Patrol, Underground Warlords, The Risen, The Crimson Rose, Tal-Kor, Mystical Order of the Brotherhood, Asu-Tru, The Covetous Crew, and Clan Delaf. This list will be updated as more guilds are approved. If your guild is not listed above, please DO NOT petition with questions.
If your Guild is listed above, the leader of the guild should petition for a RedEye GM to assist you in setting up the guild.
Guild Commands:
/guildinvite <name> <rank> - Invite a person to join the guild, if this person is to be an officer, include the argument <O> (as in oscar) for the rank. Usable by Guild Leader and Officers, but only the Guild Leader can make officers. You would also use this function to promote a member to an officer.
/guildremove <name> - Remove a member from the guild. Only the Guild Leader may remove Officers
/guilddelete - Disband your entire guild. Only the Guild Leader may use this command.
/guildstatus <name> - Will return information on whether the named person is a member, an Officer, or the Guild Leader.
/guildleader <name> - Transfer guild leadership to <name>
/guildsay - Sends a message to all guild members
/guildwar <name> <duration> - Initiates a guild war against the guild of Guild Leader which appears in the <name> field. <Duration> sets the duration in real days of the guild war. This defaults to one real day if left blank. The opposing Guild Leader must send the same command with the <name> of the other Guild Leader to fully initiate the conflict.
/guildpeace <name> - Ends a guild war before the duration has expired. <name> is the name of the opposing Guild Leader. Both sides must send this command to end the war prematurely.

Sounds:
Those of you continuing to have problems with sound, should verify that the .pfs files are good. The total size of all 7 files should be approximately 17.5 megs. If they are not, or if they are and you continue to have trouble, we recommend that you obtain a fresh copy of the files from our anonymous ftp site at flint.sonyinteractive.com/pub/everquest. We can not vouch for files obtained from mirror sites.

Phase 3.5:
In order to begin participation in Phase 3.5 you will need to download an entirely new set of EverQuest files. Please note, a 3.0 server will remain in operation until Phase 4.0. However, the 3.0 server will receive no further updates to its code. Character data will initially be mirrored on the 3.5 and 3.0 servers, but it will begin to diverge as you test on either server.
In this patch you should have received patch35.exe. You may now do one of the following:
a. Place the patch35.exe in a clean directory and run it from there. This will allow you to have both a 3.0 version and a 3.5 version from which to test. Version 3.5 and 3.0 ARE NOT COMPATIBLE.
b. Delete all files except patch35.exe from your current EQ directory. Run patch35.exe. WARNING: You will not be able to test on the 3.0 server, and you will not be able to resume testing until you have downloaded all of the 3.5 files.
Connections to the patch server are limited in both number and bandwidth, so it may take several days before you are able to access the files for Phase3.5. Your patience in this matter is appreciated. In addition, Phase 3.5 will be "patch-heavy" as we finalize files, so you should expect large patches on the 3.5 server.
THE 3.5 DOWNLOAD WILL BE APPROXIMATELY 300 MEGS