August 30, 2000 8:00 am
Today's Patch
Today we modified the EverQuest client to implement the following
changes:
- Corrected a bug that would cause players to crash if they entered the
game, exited to the server selection screen, and tried to reenter the
game.
- Corrected a bug that caused delays when switching between UI modes
due to the text wrapping change implemented last week.
- The /book command (/book #) now accepts pages 1 through 50, and will
switch to the proper page.
- Opening your spellbook will automatically cause you to begin
meditating providing that you have the skill.
- Removed the /meditate command since it is no longer necessary.
- You can now activate a hotkey while the spellbook is open by pressing
the corresponding number-key.
- The "/target [name]" command can be used to target other players by
name. Please note that this ability is subject to the range to the
target.
- EverQuest will now write the original default colors when creating
the EQCLIENT.INI file, rather than the new colors that were put in a
few weeks ago.
- The @-character can be used in emotes to indicate a target. For
instance, if you target "a gnoll" and type "/emote laughs cruelly at
@", the output will be, "Playername laughs cruelly at a gnoll".
- People with the /LFG (Looking for Group) flag set will now have their
over-head name prefixed with an asterisk. Remember that you can search
for people looking for a group by using the "/who" and "/who all"
commands. Typing "/who all ranger 40 50 lfg" will return a list of all
rangers between 40 and 50 that are looking for a group.
- The "Sense" series (Undead, Animal, and Summoned) will no longer
point you towards people's pets.
Note on Voice Recognition
Last week we implemented voice recognition technology in EverQuest. To
use this new feature, please refer to the EQROKManualSupplement.doc
file in your EverQuest directory. Please note that you must already
have a voice recognition engine that is compliant with the Microsoft
Speech API (SAPI), version 4.0. The voice recognition technology was
tested with Dragon NaturallySpeaking(r) v4.0. Check with the developer
of your software to find out if it is SAPI 4.0 compliant.
- The EverQuest Team
------------------------------
August 30, 2000 8:00 am
------------------------------
*Today's Patch*
Today we modified the EverQuest client to implement the following
changes:
- Corrected a bug that would cause players to crash if they entered the
game, exited to the server selection screen, and tried to reenter the
game.
- Corrected a bug that caused delays when switching between UI modes
due to the text wrapping change implemented last week.
- The /book command (/book #) now accepts pages 1 through 50, and will
switch to the proper page.
- Opening your spellbook will automatically cause you to begin
meditating providing that you have the skill.
- Removed the /meditate command since it is no longer necessary.
- You can now activate a hotkey while the spellbook is open by pressing
the corresponding number-key.
- The "/target [name]" command can be used to target other players by
name. Please note that this ability is subject to the range to the
target.
- EverQuest will now write the original default colors when creating
the EQCLIENT.INI file, rather than the new colors that were put in a
few weeks ago.
- The @-character can be used in emotes to indicate a target. For
instance, if you target "a gnoll" and type "/emote laughs cruelly at
@", the output will be, "Playername laughs cruelly at a gnoll".
- People with the /LFG (Looking for Group) flag set will now have their
over-head name prefixed with an asterisk. Remember that you can search
for people looking for a group by using the "/who" and "/who all"
commands. Typing "/who all ranger 40 50 lfg" will return a list of all
rangers between 40 and 50 that are looking for a group.
- The "Sense" series (Undead, Animal, and Summoned) will no longer
point you towards people's pets.
*Note on Voice Recognition*
Last week we implemented voice recognition technology in EverQuest. To
use this new feature, please refer to the EQROKManualSupplement.doc
file in your EverQuest directory. Please note that you must already
have a voice recognition engine that is compliant with the Microsoft
Speech API (SAPI), version 4.0. The voice recognition technology was
tested with Dragon NaturallySpeaking(r) v4.0. Check with the developer
of your software to find out if it is SAPI 4.0 compliant.
- The EverQuest Team