December 7, 2000 4:00 am
Patch Day
Today's patch addresses a few issues brought up by players over the
last several days:
- Fixed an issue with /split that would cause people to go linkdead in
the event that they used the command in quick succession.
- Fixed a bug where you could not edit socials or skills (via the
hotbutton window right click) in fullview mode if you had hidden your
"MainMenu" window.
- Fixed a bug where you would not see hotbuttons in "normal" mode if
you had hidden that window in fullview mode.
- Fixed it so you can't use hotbuttons when looting, trading, banking,
or using a merchant in fullview mode (which is how it is in normal
mode, but with the inventory working in fullview mode now it wasn't
blocked properly for that).
- Fixed the message for the /dynamiclights command to report properly.
- Fixed a problem where INI setting were not being read properly if you
had camped or went LD to server select then reentered the game. This
was causing various UI problems with window positions and colors being
wrong.
- Fixed a problem with Sirens Grotto - Some people entering the zone
were getting stuck.
- Fixed a problem with passage from Skyshrine to Cobalt Scar. Travel in
that direction was supposed to require a key.
- We believe we fixed a problem where NPCs sometimes would hit a pet-
owner no matter how far away the owner was from the pet and the NPC.
- Corrected loot drops in Thurgadin.
We again appreciate patience while we stabilize following Velious
launch.
- The EverQuest Team
------------------------------
December 7, 2000 4:00 am
------------------------------
*Patch Day*
Today's patch addresses a few issues brought up by players over the
last several days:
- Fixed an issue with /split that would cause people to go linkdead in
the event that they used the command in quick succession.
- Fixed a bug where you could not edit socials or skills (via the
hotbutton window right click) in fullview mode if you had hidden your
"MainMenu" window.
- Fixed a bug where you would not see hotbuttons in "normal" mode if
you had hidden that window in fullview mode.
- Fixed it so you can't use hotbuttons when looting, trading, banking,
or using a merchant in fullview mode (which is how it is in normal
mode, but with the inventory working in fullview mode now it wasn't
blocked properly for that).
- Fixed the message for the /dynamiclights command to report properly.
- Fixed a problem where INI setting were not being read properly if you
had camped or went LD to server select then reentered the game. This
was causing various UI problems with window positions and colors being
wrong.
- Fixed a problem with Sirens Grotto - Some people entering the zone
were getting stuck.
- Fixed a problem with passage from Skyshrine to Cobalt Scar. Travel in
that direction was supposed to require a key.
- We believe we fixed a problem where NPCs sometimes would hit a pet-
owner no matter how far away the owner was from the pet and the NPC.
- Corrected loot drops in Thurgadin.
We again appreciate patience while we stabilize following Velious
launch.
- The EverQuest Team