December 19, 2000 3:00 am
Patch Day
Today's patch primarily consists of tuning of Velious zones as well as
content and other additions. In addition, the following changes have
been implemented on the Live servers:
- High-end items that have a activatable (right-click) healing effect
have in several cases had their casting times increased.
- Factions for some of the higher end encounters in Velious have
received some adjustments. Basically, "bad acts" receive more weight
than "good acts". For instance, if "A" hates "B" and "B" hates "A",
killing "A" will hurt your faction with "A" more than it will help your
faction with "B".
- The stamina reduction with "Resurrection Effects" has been replaced
by a slight attack-speed debuff.
- The Ranger's Trueshot discipline now works correctly. It was
previously only working versus other player characters.
- The Shadow Knight's "Unholy Aura" discipline has received an
enhancement. When in use, harmtouch resistances will be checked versus
disease instead of magic. In addition, harmtouch will resist in the
same fashion as lifetap spells, meaning that unless the creature is
immune to disease, you should get full damage most of the time.
- The spell attached to the "Fiery Defender" can now be partially
resisted instead of being "all or nothing". The net result is that the
average damage will be higher.
- The Paladin "Holy Forge" discipline will now give paladins triple the
normal chance of scoring a critical hit. Each critical hit has a
percent chance to be scored as a critical blow.
- Added parameters to the /camp command (the command that will cause
you to camp out if you are already sitting). "/camp server" will take
you back to the server selection screen. "/camp desktop" will take you
out to the desktop following a successful camp. Despite popular
request, "/camp spawn" will not be implemented.
- Walruses now indeed sound like they should.
- Added the /chatfontsize [0 to 5] (default is 1) command. This command
will allow players to adjust the size of the font in the chat window.
- The EverQuest Team
------------------------------
December 19, 2000 3:00 am
------------------------------
*Patch Day*
Today's patch primarily consists of tuning of Velious zones as well as
content and other additions. In addition, the following changes have
been implemented on the Live servers:
- High-end items that have a activatable (right-click) healing effect
have in several cases had their casting times increased.
- Factions for some of the higher end encounters in Velious have
received some adjustments. Basically, "bad acts" receive more weight
than "good acts". For instance, if "A" hates "B" and "B" hates "A",
killing "A" will hurt your faction with "A" more than it will help your
faction with "B".
- The stamina reduction with "Resurrection Effects" has been replaced
by a slight attack-speed debuff.
- The Ranger's Trueshot discipline now works correctly. It was
previously only working versus other player characters.
- The Shadow Knight's "Unholy Aura" discipline has received an
enhancement. When in use, harmtouch resistances will be checked versus
disease instead of magic. In addition, harmtouch will resist in the
same fashion as lifetap spells, meaning that unless the creature is
immune to disease, you should get full damage most of the time.
- The spell attached to the "Fiery Defender" can now be partially
resisted instead of being "all or nothing". The net result is that the
average damage will be higher.
- The Paladin "Holy Forge" discipline will now give paladins triple the
normal chance of scoring a critical hit. Each critical hit has a
percent chance to be scored as a critical blow.
- Added parameters to the /camp command (the command that will cause
you to camp out if you are already sitting). "/camp server" will take
you back to the server selection screen. "/camp desktop" will take you
out to the desktop following a successful camp. Despite popular
request, "/camp spawn" will not be implemented.
- Walruses now indeed sound like they should.
- Added the /chatfontsize [0 to 5] (default is 1) command. This command
will allow players to adjust the size of the font in the chat window.
- The EverQuest Team