2001 03 06

March 6, 2001 3:00 am

Patch Day

General Changes

  • Doubled the chance gain skill points in skills that are above 200.
  • Fixed a bug that disallowed casting of the Donal's Breatplate on others once casted upon yourself.
  • The spell scrolls for Grim Aura should now all reflect usability by SKs
  • Fixed a bug that would allow melee players to open a spellbook via /book or alt+b.
  • Merchants will now recognize Iksar as a valid race.
  • New bind locations have been added to three zones in the world - One on Antonica and two others on Kunark. NPCs at these locations can fill you in on the details. Good hunting.
  • The casting time for four cleric brestplates sporting the "Celestial Healing" effect has been increased to one minute. We understand that this severely limits the use of that effect and we are currently discussing alternate effects to place on those items in the next patch. We did, however, need to address the 300pt per tick regen that could be placed and kept on the group tank. When we've decided on the new affect, it will be applied to those items retroactively.
  • Numeric skill values will be shown on character skill display for skill values over 100. Values under 100 still show the qualitative identifiers.
  • Players have expressed concern about accidentally inspecting other players. You can now turn on or off your ability to inspect other players by typing /inspect.
  • Those of you with z-axis mouse wheels on your mice may use them over the chat window.
  • Fixed "Breath of the Sea". It was mistakenly set to be unresistable.
  • Same-zone evac-type spells will now cause you to reload the current zone. This is a necessary step to ensure that you are removed from all hatelists and clean up your pet.
  • "Voice Graft" will no longer show the spawn number (Jobaber00) of your pet.
  • You will now receive a message when you are being bandaged.
  • The tracking skill cap for Druids has been raised to 125. It was the intent for druids to be better at tracking than they were, however before the scroll bar, smaller skill numbers were often considered better. With the tracking improvements from the last patch, this increase was appropriate.
  • Increased the number of hitpoints healed by Celestial Cleansing.

NPC AI Adjustments

  • Level 60 players with the taunt skill will now have a chance to taunt creatures that are level 60 to 65. Previously, players could only taunt creatures below their level.
  • NPCs that are mesmerized or stunned will now only add a very small amount of hate when they see you cast beneficial spells on their enemies. Prior to this, they would add full hate when they saw you do this. This is why NPCs would always jump the cleric after breaking Mez.
  • Fixed a bug that would cause NPCs to add too much "temporary hate" when a player would sit down in front of them.
  • The maximum amount of "hate" that an NPC can add when witnessing a heal to targets above level 50 has been decreased substantially.
  • Hate from heals is also now calculated at a lesser number than the number of hitpoints healed. Previously, healing one hitpoint would cause one point of hate. Now, healing 3 hitpoints will cause 2 points of hate.

Velious Music

Velious subscribers should run the Velious Patch to pick up new mood music for some Velious Zones. Let us know what you think of the new compositions.

EQGems

A new "mini-game" has been added to the EverQuest client. EQGems is our first effort aimed towards allowing people to engage in different activities while playing EverQuest. Based upon the success of EQGems, we may explore opportunities for other mini-games in the future, even some that are multiplayer in and of themselves. Type /gems to play.

- The EverQuest Team

------------------------------
March 6, 2001 3:00 am
------------------------------

***Patch Day***

*General Changes*

-- Doubled the chance gain skill points in skills that are above 200.
-- Fixed a bug that disallowed casting of the Donal's Breatplate on
others once casted upon yourself.
-- The spell scrolls for Grim Aura should now all reflect usability by
SKs
-- Fixed a bug that would allow melee players to open a spellbook via
/book or alt+b.
-- Merchants will now recognize Iksar as a valid race.
-- New bind locations have been added to three zones in the world - One
on Antonica and two others on Kunark. NPCs at these locations can fill
you in on the details. Good hunting.
-- The casting time for four cleric brestplates sporting the "Celestial
Healing" effect has been increased to one minute. We understand that
this severely limits the use of that effect and we are currently
discussing alternate effects to place on those items in the next patch.
We did, however, need to address the 300pt per tick regen that could be
placed and kept on the group tank. When we've decided on the new
affect, it will be applied to those items retroactively.
-- Numeric skill values will be shown on character skill display for
skill values over 100. Values under 100 still show the qualitative
identifiers.
-- Players have expressed concern about accidentally inspecting other
players. You can now turn on or off your ability to inspect other
players by typing /inspect.
-- Those of you with z-axis mouse wheels on your mice may use them over
the chat window.
-- Fixed "Breath of the Sea". It was mistakenly set to be unresistable.
-- Same-zone evac-type spells will now cause you to reload the current
zone. This is a necessary step to ensure that you are removed from all
hatelists and clean up your pet.
-- "Voice Graft" will no longer show the spawn number (Jobaber00) of
your pet.
-- You will now receive a message when you are being bandaged.
-- The tracking skill cap for Druids has been raised to 125. It was the
intent for druids to be better at tracking than they were, however
before the scroll bar, smaller skill numbers were often considered
better. With the tracking improvements from the last patch, this
increase was appropriate.
-- Increased the number of hitpoints healed by Celestial Cleansing.

*NPC AI Adjustments*

-- Level 60 players with the taunt skill will now have a chance to
taunt creatures that are level 60 to 65. Previously, players could only
taunt creatures below their level.
-- NPCs that are mesmerized or stunned will now only add a very small
amount of hate when they see you cast beneficial spells on their
enemies. Prior to this, they would add full hate when they saw you do
this. This is why NPCs would always jump the cleric after breaking Mez.
-- Fixed a bug that would cause NPCs to add too much "temporary hate"
when a player would sit down in front of them.
-- The maximum amount of "hate" that an NPC can add when witnessing a
heal to targets above level 50 has been decreased substantially.
-- Hate from heals is also now calculated at a lesser number than the
number of hitpoints healed. Previously, healing one hitpoint would
cause one point of hate. Now, healing 3 hitpoints will cause 2 points
of hate.

*Velious Music*

Velious subscribers should run the Velious Patch to pick up new mood
music for some Velious Zones. Let us know what you think of the new
compositions.

*EQGems*

A new "mini-game" has been added to the EverQuest client. EQGems is our
first effort aimed towards allowing people to engage in different
activities while playing EverQuest. Based upon the success of EQGems,
we may explore opportunities for other mini-games in the future, even
some that are multiplayer in and of themselves. Type /gems to play.

- The EverQuest Team