2001 08 15


August 15, 2001 3:00 am

* Spell Changes *

  • Celestial Tranquility and Call of Earth will now stack
  • Some stacking issues with Torpor have been corrected.
  • Celestial Cleansing will fizzle less now
  • Cannibalize should fizzle slightly less often now

* Zone Changes *

  • Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge.
  • The Drowned Citizens are back, for sure this time.
  • Fixed a bug that was not allowing some NPCs in Kael to see invisible creatures as they should.
  • Restored "charmability" of most NPCs (merchants will remain uncharmable) in Kael due to fix of combat AI bug listed bellow under
    Miscellaneous Changes.

* Item Changes *

  • The Giant Tree Flayer is now Large instead of Tiny.
  • Staff of Temperate Flux has been changed to main hand only.
  • Ring of Frost Spiders can now be worn.
  • Robe of the Seacaller should now be equipable.

* Trade Skill Changes *

  • Imbued Field Plate Boots should be working properly now.

* Sullon Zek Changes *

  • Changed the way resists are calculated when a Player Character casts a spell on another Player Character on Sullon Zek. Resist modifiers based on level will now be more smoothly distributed and will allow lower level characters a slightly better chance to land spells on higher level characters. At the same time giving lower level characters a slightly better chance to resist spells cast on them by higher level characters.
  • Characters below 6th level cannot be pick pocketed in any zone.
  • Guards have a better chance of aggro'ing a rogue that fails at picking pockets near guards.

* Miscellaneous Changes *

  • Fixed a recently introduced combat AI bug that caused NPCs to focus unduly on attacking pets rather than PCs
  • Added a few crowns to the list of items that can be traded in for new crowns with new textures. The same NPCs that were interested in trading out your helms will now trade your crowns. Please keep in mind that they will not be trading them back to you. Once you get the new look it's yours to keep, even if it clashes with your favorite eye shadow.

* NOTE *

Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.

  • The EverQuest Team

------------------------------
August 15, 2001 3:00 am
------------------------------

** Spell Changes **

- Celestial Tranquility and Call of Earth will now stack
- Some stacking issues with Torpor have been corrected.
- Celestial Cleansing will fizzle less now
- Cannibalize should fizzle slightly less often now

** Zone Changes **

- Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge.
- The Drowned Citizens are back, for sure this time.
- Fixed a bug that was not allowing some NPCs in Kael to see invisible
creatures as they should.
- Restored "charmability" of most NPCs (merchants will remain
uncharmable) in Kael due to fix of combat AI bug listed bellow under
Miscellaneous Changes.

** Item Changes **

- The Giant Tree Flayer is now Large instead of Tiny.
- Staff of Temperate Flux has been changed to main hand only.
- Ring of Frost Spiders can now be worn.
- Robe of the Seacaller should now be equipable.

** Trade Skill Changes **

- Imbued Field Plate Boots should be working properly now.

** Sullon Zek Changes **

- Changed the way resists are calculated when a Player Character casts
a spell on another Player Character on Sullon Zek. Resist modifiers
based on level will now be more smoothly distributed and will allow
lower level characters a slightly better chance to land spells on
higher level characters. At the same time giving lower level characters
a slightly better chance to resist spells cast on them by higher level
characters.
- Characters below 6th level cannot be pick pocketed in any zone.
- Guards have a better chance of aggro'ing a rogue that fails at
picking pockets near guards.

** Miscellaneous Changes **

- Fixed a recently introduced combat AI bug that caused NPCs to focus
unduly on attacking pets rather than PCs
- Added a few crowns to the list of items that can be traded in for new
crowns with new textures. The same NPCs that were interested in trading
out your helms will now trade your crowns. Please keep in mind that
they will not be trading them back to you. Once you get the new look
it's yours to keep, even if it clashes with your favorite eye shadow.

** NOTE **

Boisterous shouts can be heard across the lands as carriers herald the
arrival of the latest volume of their city's newspapers. Citizens rush
to get a copy of these publications to read the featured articles,
latest gossip, and community news for their hometowns.

- The EverQuest Team