2001 05 31

May 31, 2001 2:00 am

* Patch Addendum *

This evening we put in another patch to correct some issues that arose with the patch yesterday. The changes implemented include some that weren't announced previously:

  • Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR in PvP before, it does -90MR in PvP now. PvE (combat versus NPCs) remains unaffected.
  • Faction-loss for PvP kills on Vallon and Tallon now only occur against factions within the hometown of the person killed. In other words, if you kill an Erudite in Erudin, you will only lose faction with the factions in Erudin, not the factions in Paineel.
  • Turning in the Tomb of Order and Discord will have no effect on Vallon and Tallon.
  • On all PvP servers, only the person who gets the killing-blow in PvP combat will have looting rights. We would prefer to implement some sort of "majority damage" logic however this should solve most of the issues associated with uninvolved players "ninja-looting" the loser in PvP encounters.
- The EverQuest Team

------------------------------
May 31, 2001 2:00 am
------------------------------

*** Patch Addendum ***

This evening we put in another patch to correct some issues that arose
with the patch yesterday. The changes implemented include some that
weren't announced previously:

- Resist-debuffs will do 1.5 times their normal value for PvP
encounters. In other words, if the spell did -60MR in PvP before, it
does -90MR in PvP now. PvE (combat versus NPCs) remains unaffected.
- Faction-loss for PvP kills on Vallon and Tallon now only occur
against factions within the hometown of the person killed. In other
words, if you kill an Erudite in Erudin, you will only lose faction
with the factions in Erudin, not the factions in Paineel.
- Turning in the Tomb of Order and Discord will have no effect on
Vallon and Tallon.
- On all PvP servers, only the person who gets the killing-blow in PvP
combat will have looting rights. We would prefer to implement some sort
of "majority damage" logic however this should solve most of the issues
associated with uninvolved players "ninja-looting" the loser in PvP
encounters.

- The EverQuest Team