December 10, 2001 3:00 am
Patch Changes
Fixed a problem that resulted in excessive swapping for people with particles turned off.
Fear spells should again be working correctly.
AoE fear spells will no longer work versus players on PvP Servers.
Fixed a crash caused by a familiar dying.
Fixed a bug with the "Alternate Advancement" system. An artifact from the removal of the class-based experience penalty several months ago resulted in hybrids gaining AAXP much faster than they should, and warriors and rogues gaining it slower. AA-point cost was designed to be the same regardless of class.
Increased the experience cost per AA-point overall after analysis of point accruals accross the game.
Corrected several zone-crashes. Also implemented a workaround to prevent the Hollowshade crash while we investigate the problem further.
Fixed several miscellaneous bugs that were causing crashes or had the potential to cause crashes on varied systems.
Fixed a bug that caused some people to crash when reentering the game after exiting.
Addressed a good number of content-related issues (quest problems, bad items, etc).
Luclin Install
We found that the default install directory for Luclin may be wrong for some people, specifically those who have copied their EverQuest files into a directory different from their initial installation.
Also, we've received a number of calls from Luclin subscribers who've tried logging in to their character on a friends computer that does not have an install of Luclin on it. This will not work as the files necessary for you to view Luclin content are not present unless Luclin has been installed.
We've added code to point out both of these cases in the future.
Continued Plans
As we wrap up the technology-related issues over the course of this week, making sure that everyone who wants to play EverQuest can play EverQuest, the programming team will shift their focus to aesthetic issues such as animation speed/timing, armor tinting, face-picker operation, etc. We do indeed plan on getting to all of these issues in the very short term.
The content-team, however, is hard at work on content-related issues right now, and stands ready to address any broken quests, items, encounter-imbalances, etc., that you may run across in your adventures. Please feel free to visit our forums off of www.everquestlive.com and submit a comment through the Developer's Corner.
Thank you for your patronage,