December 6, 2001 3:00 am
Fixed Bugs
- Fixed a bug that was preventing characters from being bald (those
that were allowed to).
- Halved the speed of the new Skeleton walk and run animations because
they were playing about twice as fast as they should have been.
- Fixed a bug that was causing all of the facial features (hair, beard,
etc...) to switch back to default in certain cases when you switched
from one face to another (faces with special eyes, like the faces with
eye patches and white eye).
- Fixed a crash bug with /follow.
- Found and Fixed the crash bug with soldungb and everfrost and other
places.
- Fixed transparency code with i810 display adapters
- Fixed a problem introduced into the sound engine that causes
framerate problems and sound stutter in some places.
- Fixed a crash bug that had to do with dying from your familiar
effect.
- Research the group buff bug and fixed it.
- Fixed a crash bug with root and gate.
- Various item and content fixes.
Hot Items (The items we're considering top priority)
- Bard issues: We're working to correct the problems bards have been
experiencing with their songs.
- K6 Processors: We're working to fix, or provide a work-around for
problems AMD K6 users are experiencing when entering some zones.
- Armor layer tinting (e.g. tinting your armor without tinting your
skin)
We are reviewing the issues sent to us as they are sent in and will be
doing daily patches as necessary to get everything working to your and
our satisfaction as quickly as possible. Please remember that EverQuest
users need to have DirectX 8.1 and the appropriate drivers for their
video card. Visit our tech support center first if you are having
issues:
http://everquest.station.sony.com/support/luclin/index.jsp
Thank you,
- The EverQuest Team
------------------------------
December 6, 2001 3:00 am
------------------------------
*Fixed Bugs*
- Fixed a bug that was preventing characters from being bald (those
that were allowed to).
- Halved the speed of the new Skeleton walk and run animations because
they were playing about twice as fast as they should have been.
- Fixed a bug that was causing all of the facial features (hair, beard,
etc...) to switch back to default in certain cases when you switched
from one face to another (faces with special eyes, like the faces with
eye patches and white eye).
- Fixed a crash bug with /follow.
- Found and Fixed the crash bug with soldungb and everfrost and other
places.
- Fixed transparency code with i810 display adapters
- Fixed a problem introduced into the sound engine that causes
framerate problems and sound stutter in some places.
- Fixed a crash bug that had to do with dying from your familiar
effect.
- Research the group buff bug and fixed it.
- Fixed a crash bug with root and gate.
- Various item and content fixes.
*Hot Items* (The items we're considering top priority)
- Bard issues: We're working to correct the problems bards have been
experiencing with their songs.
- K6 Processors: We're working to fix, or provide a work-around for
problems AMD K6 users are experiencing when entering some zones.
- Armor layer tinting (e.g. tinting your armor without tinting your
skin)
We are reviewing the issues sent to us as they are sent in and will be
doing daily patches as necessary to get everything working to your and
our satisfaction as quickly as possible. Please remember that EverQuest
users need to have DirectX 8.1 and the appropriate drivers for their
video card. Visit our tech support center first if you are having
issues:
http://everquest.station.sony.com/support/luclin/index.jsp
Thank you,
- The EverQuest Team